Saturday, December 21, 2019

Parallax Mapping Part 2 - 12/21/2019

As tempting as it is to go back and make every map in the entire game like this, the reality is that doing so would seriously delay the games completion, as there are already over 600 maps (and it's always possible that there will be even more by the time I'm finished).

It's surprising how drastically different parallax maps appear in the RPG Maker editor vs what they look like when actually playing the game. Like this one, for example: 



Sunday, December 8, 2019

Parallax Mapping


After a whole lot more problems than I'd have preferred, I've finally managed to create a working, multi-layered map made entirely in Gimp. This one's layers are Base,Grass 1, Grass 2, Flowers, and Trees, and though I think parallax maps allow for much more detail than ones made in RPG Maker, I'm only going to rework 3-4 of my existing ones.

Tuesday, November 12, 2019

New battle HUD (maybe...)


I love the new HUD, but there's a problem in the form of random icons suddenly appearing over characters faces. I'll add to to the game as soon as it's fixed,  which hopefully won't take long.

Tuesday, September 17, 2019

What's New - 9/14//2019


I've gotten quite a few new assets lately, so I finally got around to updating some of the locations I'd been wanting to upgrade. I understand that this delays the overall games completion a little bit, but I don't want LifeWeaveR to look like "just another RPG Maker game" so to speak. The actual story-line is complete, now it's just a matter of matching events and aesthetics to it.


Mayor's residence (Sepious) old

Mayor's residence (Sepious) new
Cordova Infirmary old
Cordova Infirmary new
Original items and tiles















































Monday, June 24, 2019

Revamping the Mayors Mansion - 6/24/2019

Since I finally got around to redesigning the city of Megarah, I decided to revamp the Mayors Mansion as well, since I found new assets and there's an optional but still significant plot point that occurs there.



Monday, June 10, 2019

What's New - 6/7/2019

* Snowy footprints have been temporarily disabled pending a reworking of the switches used to control it's effects.

* Created the village of "Whistoria". It will connect via the Tele-Pass system (basically a mode of public transportation but not all locations will be reachable by Tele-Pass) to Alistine.

* I finally got around to redesigning Megarah, which was the last town/city that lacked updated roof and building tiles. I also decided to go with more modern-looking  tiles for a few of the buildings.




Monday, April 1, 2019

What's New 4/1/2019

*Miroden Castle has been renovated slightly so that the entire interior is white-centered. This was done to reflect in-game lore about the word "Miroden" meaning "snow-like".


*Turrean Manor's exterior has finally been updated. I wanted something that looked more-or-less "different" than an everyday common mansion. Though it's not quite finished, I think it's a big improvement over the first design.



*The Holy Tombs have also finally been tweaked a bit. It's still not perfect but it's better than what I had.



*Enemy magical attack animations will now show instead of only playing their sound effect and screen flash.

*Deslin Castle exterior has been altered so that there are now damage zones that inflict major damage if stepped on.




Monday, February 4, 2019

What's New - 2/4/2019

* Several towns, cities, and villages now have vending machines that will dispense a random item at the cost of 500 coins. In addition to items, the machines have a 1 in 25 chance of taking the players money but not dispensing an item (a.k.a. "the machine stole my money")


* A new but considerably smaller forest has been added that separates the Tower of Illusion island from the mainland. After certain events in the story have taken place, the player is automatically transferred to it, though it can be accessed earlier in the game.


* Inspired by an online tutorial, I've started making my own environmental  tile-sets. Not sure what to do with them yet, but here's an example:


Thursday, January 3, 2019

More re-designs 1/3/2019


Before

After

Computer issues have temporarily put a hold on development, but hopefully that will be resolved soon.