* It's a slow process but I'm phasing out the use of text boxes for alerting the player of locked doors in favor of a simpler, more aesthetically-appealing graphic.
Ditto for text boxes designed to display gameplay hints:
* I've finally figured out a way to make certain items only usable by certain characters. This will ensure that Shard-based spells designed for a specific character can't be used by anyone but the person it was intended for.
* I wasn't sure about this at first but I decided to go ahead and use the horror-themed 'Bloody' tileset I found. While it may add a little gore to the game, bear in mind that we're talking about a nutjob antagonist that commonly murders entire towns as an intimidation tactic.

