I've decided to take the time to re-work the games last dungeon, Deslin Castle. Some parts of the castle will stay essentially the same (but with an altered tile set) while some parts are changed completely. The biggest change, aside from the color layout, is in how players reach the final boss.
In the original layout, players would be confronted by a semi-final boss (we'll just call her 'E') and afterwards had to find and press 3 colored switches to open corresponding gates. Only the blue switch was necessary, as the red and green ones only opened rooms with optional items inside. After the blue switch was pressed, players could proceed to the first floor but would be stopped by three mini-bosses
Now, the last gateway to the final boss looks like this:
There are still blue, red, and green switches but they take the form of crystal pillars instead of actual buttons. Before the player can activate one of the pillars, they must first defeat the mini-boss guarding it.
Once all three have been activated, the last gateway will open. Players must then go down one final hallway and will fight the semi-final boss 'E' just before reaching the first floor where the games final boss waits.
Also, an entirely new floor has been added in which players must slip by three separate sets of sentry guards unnoticed. It's worth pointing out that technically they don't HAVE to be stealthy if they choose not to, but getting caught will trigger multiple waves of enemies, none of which give any exp or money when defeated. If the player manages to get caught by all three groups of guards, an especially nasty hidden boss will intercept them before they can progress to the next floor. Like the Sentry Guards, this boss also offers no money or exp.
In addition, the outside of the castle has dramatically changed from its original design.
 |
Original
|
 |
| Re-design |