*The "Avina" boss fight has been slightly re-written. Now, the exit to the room will be sealed off immediately before the fight begins instead of the party being surrounded by fire.
*Still trying to decide on icons for spells/states/items/weapons/etc... As much as I love the extended icon set, I can't help but feel maybe it's creator got a little bit carried away.
*The magic-enhanced weapon skills have been tweaked a little bit. Now, when a character receives or finds the "shard" (Ami's Razor Wind for example) the skill is automatically learned and applied.
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