They DO however explain some of the games lore in better detail though. In game, the scrolls will have transparent backgrounds and will have to be shrunken a little bit to fit the screen, but will still be readable.
*Some of the dialogue in the latter part of the game has been changed slightly.
*Some of the existing spells have been re-worked slightly. While ATK and DEF buffing spells already existed (ForcePlus and GuardPlus) these only increased physical ATK and DEF. An upgraded form of these two spells called (respectively) Overload and Barrier, have been added that increases both physical AND magical attack/defense. Many of the buffing spells in RPG Maker VX Ace have pre-set limits, but for the majority of LifeWeaverRs buffs, this limit is removed until either the battle ends, or the effect has been voided by spells such as Nullify.
*Now that I've found a screen-recorder that half-ass works (Icescream Screen Recorder to be exact), I can start making short videos to go along with screenshots and pictures. The video below is off a few of the recent additions to the animations. In order, they're the animations for Stasis (time-freezes enemies), Decelerate (slows enemy movements), Accelerate (speeds up ally movements), Barrier (boosts one allies DEF and MDF), Overdrive (boosts one allies ATK and MAT), and Sunlight (Holy element damage to one enemy).
Bear in mind that the animations will look slightly different (mostly in terms of size) in-game. Barrier, for example, when used by an actual enemy, will look like this:

Yo Matt,
ReplyDelete...
So, I've been following your project for a good month now, and I gotta say, it looks pretty cool. Not because I've actually played the game, but because it seems like you've put so much effort into it. A passion project, perhaps? Well, anyway, I've spent the better part of a couple of days reading through your blog posts, and I'll admit, I couldn't help but smile the whole time.
Not to be intrusive, but I'd like to contribute to your project. You say that you already have an artist on board? Well, I believe that custom assets make a focal difference in individualizing a project, especially on a platform as oversaturated as RPGMaker. I admittedly don't know much about art, as music is more my thing. But if you'd like, please consider having me on board as well. I'd be an honor. ;D
P. S. Sorry for being so sudden and intrusive about this. Also, sorry for being hopelessly awkward. I'm not very good with writing genuine message like this. ^-^
Cheers, (or some other greeting)
Marc