Sunday, May 21, 2017

What's New - 5/21/2017

*A slight alteration to the events surrounding Ami and Williams arrival at Hirsheen has been made. Originally, to get to the arena where Ami fights Almighty Grogg, the player was transferred directly to the arena (see below):



That has been changed so that now the player passes through a short underground tunnel to get to the arena. This was mainly to provide an opportunity to have Ami's HP and MP restored at no cost, but also for aesthetic purposes.


On that note, there have been crowd laughing and boo'ing sound effects added along with slight edits to the text.



Sunday, May 14, 2017

What's New - 5/14/2017

*A re-designed version of the "Chance" spell from Dragon Warrior IV has been added and will be named Roulette. The animation for it was an absolute pain in the ass, but I'm happy with how it came out.

*A new icon set has been installed. It's roughly 5 times bigger than the default icon set that RPG Maker VX Ace uses, but installing it means that every single item, weapon, spell, state, and armor will have to have a new icon assigned to it.


Monday, May 8, 2017

What's New 5/8/2017 + new animations video.

*The last update detailed how the Cordovian Royal Scroll had evolved from just a piece of scrolling text to an actual image of a written scroll. Using the same process, I've created a new item for LifeWeaveR known as "Scrolls of the Ancient" also known in-game as just "Knowledge Scrolls". Unlike the Red Books that give EXP or some other type of bonus when read, these are purely for reading and give no reward for finding or reading them.

They DO however explain some of the games lore in better detail though. In game, the scrolls will have transparent backgrounds and will have to be shrunken a little bit to fit the screen, but will still be readable.

*Some of the dialogue in the latter part of the game has been changed slightly.

*Some of the existing spells have been re-worked slightly. While ATK and DEF buffing spells already existed (ForcePlus and GuardPlus) these only increased physical ATK and DEF. An upgraded form of these two spells called (respectively) Overload and Barrier, have been added that increases both physical AND magical attack/defense. Many of the buffing spells in RPG Maker VX Ace have pre-set limits, but for the majority of LifeWeaverRs buffs, this limit is removed until either the battle ends, or the effect has been voided by spells such as Nullify.

*Now that I've found a screen-recorder that half-ass works (Icescream Screen Recorder to be exact), I can start making short videos to go along with screenshots and pictures. The video below is off a few of the recent additions to the animations. In order, they're the animations for Stasis (time-freezes enemies), Decelerate (slows enemy movements), Accelerate (speeds up ally movements), Barrier (boosts one allies DEF and MDF), Overdrive (boosts one allies ATK and MAT), and Sunlight (Holy element damage to one enemy).




Bear in mind that the animations will look slightly different (mostly in terms of size) in-game. Barrier, for example, when used by an actual enemy, will look like this: