The first reason is it is the only area in the game that sells the Seagull Feather accessory, which nullifies all water damage for whoever has it equipped. Visiting this town is a suggestion made by Pria just before the party sets out to enter the Great Ocean Cave.
The second reason is because it is probably the only "money farming" opportunity the player has in the entire game (aside from Goldfish hunting and good luck with that).
| Ami and Will shell hunting. |
The twinkle of light indicates the presence of a hidden sea shell. On St. Ingrids there are two types of shells: White, and Lylac. Selling these will only get you about 150-300 per shell, but the Lylac shells can be opened to check for the high-value Raindrop Pearls that may or may not be inside. The way this works is as such:
The twinkling light isn't actually a shell until the player picks it up. When they do, there is a 50/50 chance of whether it will be White or Lylac. If it is in fact a Lylac shell, there is a 1-in-5 chance of it containing a Raindrop Pearl.
There are six shells on the beach at a time, and they auto-erase when picked up. When the player leaves the beach, a special state is activated. If the player enters the beach while this state is active, none of the shells will appear. This state will only expire after the character has walked 500 steps. The reason for this should be obvious: to stop the player from going from "broke" to "rolling in it" in mere minutes.
If you are, however, patient enough to continuously walk around until the shells re-spawn, there is literally no limit to how many you can find.
The third reason is it gives a little more backstory on Ami, specifically about what it was like growing up in a similar environment (Vhespia is in fact an island not much bigger than St. Ingrids)
| The view from Ami's room at the Inn |
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