Tuesday, January 3, 2017

What's New (and What's Next?) 1/1/2017

If I had to guess, I'd say LifeWeaveR is about 90℅.complete at this time. Instead of only posting about what Ive done, I wanted this update to also include what I'm doing next.

*I've finally gotten the "Outside"
 spell working. Now the player isn't completely screwed if they get their ass handed to them in a dungeon that doesn't have a Magic Crystal. Related to this, the name was changed from Outside to Evacuate. Since there's already a spell named Evacuate that gets you out of battle, that spells name has been changed to Escape.

Simply put: Escape gets you out of non-boss battles, Evacuate gets you out of dungeons. Note that, for obvious reasons, Evacuate will not work in the games final dungeon.

*The events at Cordova Castle (after finding all of the mirror fragments) have been slightly. To advance the story, the player is required to speak to Tysessor, then Cecelia (who doesn't appear until triggered via talking to Tysessor). After the player talks to her the Kings scout arrived and the story progresses.

*I think what I'll do next is proofread the 17,000 or so text boxes of dialogue and attempt to correct any typos or alignment issues.

*After that, there are several houses that do not have an interior map connected to them.

*I'm also looking into having a way to skip cutscenes if the player so chooses to.
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