Wednesday, January 25, 2017

What's New - 1/25/2017

*Made a few more slight alterations to the Overworld map, but nothing especially noteworthy.

*As of now, the game has no music, on account of I'm still not sure what I want or where I want it from (the default music that comes with the software vs. either self-composed or 3rd party). I've been experimenting with the default music and had an idea: In town, the music plays at normal volume, but when the player enters a building, the volume is lowered. If, for example, the standard volume is 90, then walking into a house or store would cause it to drop to about 50 (give or take). Upon leaving, the volume would return to its normal setting.

*I'm happy to report that an "upgrade" system is now in effect.



This system was created so that if a player needs better gear, but can't afford to buy all-new equipment, they can have their current weapon upgraded instead.



The cost of upgrading will depend on the weapon. I used a Broad Sword for the above example, which can be upgraded for about 250 coins. Compare that to the Long Sword, Ami's next step on the weapon ladder. The Long Sword costs 2,200 coins and adds +18 to her ATK, while upgrading only adds +2 to ATK but is almost 2000 coins cheaper.

Upgraded weapons will have a + added to show that the upgrade has been obtained. Each weapon can be upgraded once, and only for an increase in its ATK.

Note that a characters starting weapon and final weapon cannot be upgraded.

**Edit: Except for Tysessor, whose starting weapon is a Broad Sword.**









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