Tuesday, December 6, 2016

What's New - 12/1/2016

*I've decided to add what could be considered a "random outcome" spell or item, similar to the "Chance" spell from Dragon Warrior 3 or the Silver Tarot Cards from Dragon Warrior 4. Im not sure yet if it will be an item or a spell however.

Either way, it will work like this: when it is cast or used, the game will select a random number between 1 and 10, or possibly even as high as 15 or 20. The numbers will correspond to an action. For example, 1 may correspond to instantly killing the enemies, 2 may correspond to all allies being put to sleep, etc. When a random number is picked, the game will simply apply the action associated with the number.

I want to include the party being instantly teleported to a location, but am concerned this may interrupt the flow of the story (being teleported in the middle of a boss fight would clearly be a problem).

To resolve this, I basically did the same thing that I did with the evacuate spell. A switch called BossFight is turned on immediately before a boss battle, and is immediately turned off as soon as it's over. With the switch on, the variable linked to teleportation now performs an alternative action, but reverses itself once the switch is on.

*Added several new animations, including another attack graphic for Ami and an animation to replace the boring screen flash that occurs when the Astral Gate is activated.

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