I've decided to modify the contents of the treasure chests (but only the ones found in dungeons) into something a little more creative than the normal/usual way items are found.
Here's how it will work: The color of the chest itself will reflect what is inside it. Red will be for "basic" items such as potions, magical waters, or money. Blue will be for the more high end items like Speed Drops or Elixirs, and also for "Shards". Tan is for armor and accessories, green is for weapons, metallic chests are for rare items like CollectaBears or Crystallized Wisdom as well as Key Items. The "old style" chests will be used only for pieces of the Mirror. The small jewelry-box sized chests will now only be used for money.
Also, the contents of the red colored chests will be randomized. The game will select a variable between 1 and 10, and whatever number is selected will determine what's inside the chest (For example, 1 may be a potion, 2 may be 30 coins, 3 may be an antidote vial, etc...) Only red chests will be randomized, the contents of all the others are intentional.
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