*Added custom bow and arrow attack animation for Cecelia, as well as a new sword animation for Ami.
*Aesthetic changes made to exterior of Life Weaver's temple.
*There is now a sliding scale of sorts for enemy HP and EXP that steadily increases as the game progresses. For example, if the enemies in dungeon A average about 100 HP, the enemies in dungeon B will have around 150-200. Following along, the enemies in dungeon C could possibly have HPs as low as 175 and as high as 300.
In addition, EXP will also increase in a similar manner so that each dungeons enemies give progressively more than the one before it. This kind of ties into a dilemma I was having where I was having a hard time finding an acceptable middle ground between how much HP and time it takes to kill enemies versus how much damage they inflict on you.
As an example, lets take the games first "Boss" Ageus. If you can kill him in 3-4 rounds it doesn't really feel like much of a boss, but if he can kill YOU in the same amount of time, it feels like he's overpowered. On the other hand, dragging it out to 10+ rounds feels like it's taking too long. So then you have the problem of tweaking his DEF so he takes less or more damage per round, but if you get carried away with this, a boss with only 250 HP becomes a chore to beat because you're only hitting 30-35 damage points at a time.
After a lot of trial and error, I concluded the best thing to do was increase their HP. To compensate for this, all party members HP has been boosted also. Now a boss that hits you for 60 or so damage per round isn't such a problem because your starting HP (Not actual stats, just an example) goes from 225 at level 1, to 415 at level 1. Again, this isn't finalized, it's just a trial solution to see how well it works out.
*Added "Evacuate" spell. Then, turned around and had to create custom "BossFight" switches that can be turned on and off because Evacuate was letting me skip boss battles. Now, if "BossFight" is switched on, Evacuate gives you an error and doesn't work until the boss fight is over.
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