*After much debate. I've decided that I DO want LifeWeaveR to have enemies in it's oceans. However, there will only be 2 or 3 types of enemies and instead of covering the whole ocean in region tags, there will be "zones" instead. This is so players can still earn coins and EXP while sailing, but not have repeated random battles slowing them down.
*All weapons have been revamped. Some have had changes to ATK and price, some were renamed, and some changed function entirely. Now, each character has at least 7 equip-able weapons that can be found or bought, not including weapons in the Universal class.
*Cordova Castle now has a training area that players can participate in for extra EXP. To prevent this from being exploited, the following limit has been imposed: The player can select what character will participate in training. Whether that character wins or loses, the guard will tell the player "We'll fight again sometime" if he is talked to after training is over. The player must then wait for training to become available again before he can be challenged again. I'm still working on how long a time period there will be until it becomes available again.
*The pieces of the Fate Glass Mirror have been tweaked slightly and must now be collected in numerical order. Originally I was going to let them be collected in whatever order the player chose but this has proved to conflict with scripted events and has therefore been changed so that the chests containing the pieces won't even appear until the previous piece is collected. (I.E. The chest with piece #2 doesn't appear until piece #1 has been collected and given over to the vault).
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