Friday, October 7, 2016

What's New - 10/6/2016

*After giving it thought, I decided I wasn't really happy with the way a couple of the dungeons looked, especially the "Holy Tomb" one. It looked "Ok" originally but it wasn't really anything special. Seeing as how it's one of the more important locations, I felt it needed the extra effort put in.



Another dungeon near the end of the game was also redesigned, partially because of the lack of a proper battle background.



*"Boss" enemies are getting their stats re-checked. In my opinion, boss fights are about 80% of the fun of RPGs. At the moment, LifeWeaveR has 12 total: 8 "standard" bosses, 3 "super" bosses, and of course, the Final Boss. I decided not to assign a boss to every piece of the Fate Glass Mirror because it just seemed cliche to do so. Instead, only 3 out of the 6 pieces are tied to boss fights. The remaining will be encountered during the story itself.


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