One of my biggest goals with making this game has always been attention to detail. It's something I've tried to maintain a high level of, but there's always been one little problem that I've taken issue with: the battle background. For those that don't know, RPG Maker VX Ace has the option to set a custom background for random battles, but it's limited to only one per map. Since the World Map has many different regions, it forces you to use the same background for all of them.
Thankfully, this issue has been resolved with Yanfly's Region Battlebacks v1.00. This is a custom script that allows you to set region codes on a map so that the battleback will change depending on where you are when the battle begins. His official blog page for this script is here: https://yanflychannel.wordpress.com/rmvxa/field-scripts/region-battlebacks/
Forest:
Arctic:
Desert:
This is one of the updates that I am most proud of, mostly because I really didn't want every single battle on the World Map to look like this:
*Corrected a few typos I'd overlooked.. Also, I'm nearly finished correcting the alignment of text and margins in some text boxes.
*Corrected a few glitches in character movement in some of the cut-scenes.
| Ami meets her mother in the Afterlife |
*In honor of (or as a nod or reference, either works) Yandere Simulator and Yandere Dev, I've added these two NPCs to LifeWeaveR:
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