| A countdown has been provided in the upper-right corner. |
Also, the COES will be completely devoid of all light whatsoever. This is a reference to the original Dragon Warrior NES game that came out in 1986. In that game, all dungeons were pitch black and it was mandatory for the player to provide his own source of light in order to explore them. Dragon Warrior used torches and the "Radiant" spell to provide light, while LifeWeaveR uses an item called an "Illuminator".
This item will cost 8 coins (which is the same price the torches were in DW). The player should be aware that the Illuminators will provide light for only five minutes. After that, it goes out and leaves the player in complete darkness. I originally planned to fill the COES with very difficult enemies, but then I realized I had no way of pausing the countdown during battles. To off-set this I've reduced the number of enemies by over 50% as well as set the encounter rate to roughly 1/2 of what it normally is. As an example, most dungeons in LifeWeaveR will trigger a random battle somewhere between 30-40 steps (on average). This dungeons encounter rate is nearly 75 steps.
| A young Pria says goodbye to her older sister Elyssius. |
(Note: The spoiler-free backstory on this is that Pria and her older sister Elyssius were raised in an orphanage together. Elyssius joined a group whos purpose was to capture or kill Vilogon, but on the groups first "long distance" quest, none of them were heard from again. A search party was dispatched who found the bodies of her group-mates but Elyssius's body was never recovered and she was believed to have been kidnapped)
In the original design, Pria would have been sitting at a table with Ami's party while she related what happened the day she went missing.
Now, a flashback cut-scene will be shown depicting the two sisters last words to each other before they become separated.
*Corrected numerous text box format issues so text sits uniformly within margins. Some of them may still be slightly off.
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